Ryyudo

That "I Fucked Up!" guy

  • He/They

That Twitch dot tv dot com streamer. That once FGC commentator and memer with some bangers.

On the front cover of The Lara-Su Chronicles Beginnings by Ken Penders (top-right)

Avatar by @drdubz
Header by @whohostedthis


Bsky
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Ryyudo
@Ryyudo

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Video arcade games aren't hit earners anymore. How do arcades today stay alive?

Most arcades now offer services around the arcade such as snacks or food, alcohol, karaoke, bowling, or entire game stores, offering unique experiences to drive foot traffic.

That said, any place that relies on the arcade to carry its own weight needs to include games that are high-earners—providing significantly higher returns than what's invested.

And honestly? Arcades effectively becoming a gambling din for youngins is not off the bingo card for these companies.

Today, we talk about Redemption and Prize games' Earnings & Upkeep and Inner Workings.


sasuraiger
@sasuraiger

My Round 1 location had a Space Invaders Frenzy that was misconfigured and unpatched, and it bled tickets. Players who got good enough (about intermediate level by STG Guy standards) could win close to 100% of the time, and the ticket value of winning was greater than the cash value of a credit. You could cash out in the prize room with PSN or Xbox or Itunes gift cards.

The only rate limiter was that after a win, the game would display an unskippable and intentionally long "YOU WIN!" fanfare animation that ran longer than the actual game took to play. This made you the You Win Guy for every passer-by and their kid.

I'd show up at low-traffic times and grind out games for half an hour at a time, go take a break, come back, grind some more. I didn't want to draw attention as "the guy parked on the machine", even as my ticket balance told the story. Nor did I want to completely crash the ticket economy of my R1: I knew that if a lot of players went too hard too fast, even this place would fix the game.

On that note, you didn't wanna show up after 5, because there was a whole crew of guys who weren't worried about drawing attention at all and took turns mercilessly milking the game all night. Those were probably the dudes who really cashed out.

I expected to profit for three weeks: instead it was more like four months. It took much longer than it should have for the R1 to patch the machine-- it was something patched out years before, this location just didn't update anything-- but they eventually did and the party ended.

Not coincidentally-- and this is my warning to you, dear reader-- that Round 1 immediately stopped getting good prizes, and the prize room there sucks ass to this day.

Anyways, it wasn't exactly big bucks; I cashed out into PSN cards, sold one or two, and paid for my PS4 games for the rest of the year. I also scored a standard Hori PS4 stick. But it wasn't really about making a huge profit; it was about seeing if it worked, you know? Sheer curiosity and a lack of anything better to do.


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in reply to @Ryyudo's post:

This has been such an interesting look into the economies of arcades; it makes total sense why things have developed the way they did given this information. Thanks for sharing!

As far as AMA questions, do you think things like having a fighting game local grow up around an arcade can help them support themselves, both in terms of regular traffic/customers as well as the possible upside of renting the space on some regular cadence?

This entire series is extremely interesting and informative! Reminds me, as all gambling adjacent things inevitably do, of Kaiji. Would absolutely love to hear your thoughts on pinball, both in the meta (here in NYC I am a pinball obsessive and am trying to map out the city's machines, and there are so many I would be fascinated to hear the money metrics of it) and design (I hate Total Annihilation!! But the one I played on was very unforgiving, so maybe I am a baby and the design is actually great. Still better then the worst pinball machine I saw get regular rotation, a strange Supreme brand one. How do you compare modern machines to the classic pinball heyday ones of the 80s and 90s? Has the market gotten more expansive or is it now favoring the collector?)

Holy crap, these are REALLY good questions I wasn't even considering. I think this will actually become closer to how I structure the next post honestly. Thanks for these, these will definitely be answered as their own subjects!

Also everything should come back to Kaiji, IMO 😌

in reply to @sasuraiger's post:

This is rad af to hear from the other side. Since we didn't have a lot of ticket games it was easy to keep tabs and I don't believe any exploits were found (which whatever the redemption counter wasn't all that exciting LOL).

Sucks that your R1 just completely gave up the ghost of having a good prize room at that point though. Some of the magic IS looking at items you can't normally have. 😂

Sometimes when there was a cheap Gundam model I wanted I'd play Space Invaders for like twenty minutes and go grab it. Now they only stock dollar-store fare; I suspect this has more to do with the fact that the ticket games did just as well with junk in the window as they did with expensive Japanese toys.

Honestly, and especially with a U.S. audience, I think you're right. I wouldn't be surprised if a majority of folks didn't know Round 1 was a Japanese-based company and those were pretty special prizes. I've also seldom known anyone who looked at the ticket prizes first before deciding they want to play a ticket game. That's just a "two-hour-later" problem.