SJHDoesGames

Try To Make Your Skill Ultimate!

Game designer, writer, casual artist, and Twitch streamer. Fighting games are fun but also kind of painful lol. Big fan of Kamen Rider, anime, and video games in general, but especially JRPGs and fighting games.

Other pages:
FF14 stuff (like questions of the day, asking about FF14 stuff, etc): @FromTheLadiesOfLight


SJHDoesGames
@SJHDoesGames

these aren't things i'm like. angry about or anything, just things that inform the way i think about fighting games because of stuff i've heard people say today in various spaces.


SJHDoesGames
@SJHDoesGames
  • no one likes it when someone says "hey you shouldn't like this thing that you like, like this thing which is clearly better instead". please do not be That Person. i have A Lot of Personal Issues with Mortal Kombat from both a gameplay and a thematic standpoint (even though I find that when certain fanworks choose not to make the Spectacle The Point it can be surprisingly compelling) but i'm not going to tell someone who's excited to play the new one directly to their face that "hey so, cool, but the game I like I hope beats out that game in every category because it's better". sometimes you just have to mind your business on that front and let people enjoy things

You must log in to comment.

in reply to @SJHDoesGames's post:

Exactly. Like it's damn near inevitable that they will, and that's fine. The designers learn new things and have new thoughts between games. Some people have the entitled brat in their head that insists otherwise and they gotta get rid of that.

no, not particularly. these are all conversations that happened before that news dropped and quite frankly as far as GBVSR goes, i'm just going to test things for myself in the early access tonight.

my major thought on the subject is that while easier special inputs definitely change the calculus of how to use specials at all, it doesn't automatically destroy the tactics like detractors say it does. while i personally would've preferred that they kept some of the drawbacks to using simple input as applies to GBVS specifically (increased cooldown, etc., in the same way that DNFD's simple inputs for MP skills keep your MP from regenerating as immediately as doing technical inputs does), i don't think it's a bad thing that they decided to move to making simple inputs more equitable with command inputs either, and i don't think it's going to kill the game.

a lot of the discussions about this topic and how 1-button specials make things too easy usually fail to consider that it doesn't really matter that the DP can come out without any real effort on your part if you get psyched out by someone who knows that you can do that now.

part of me also sees it as leveling the field in the sense that modern inputs do for sf6, just without condensing character kits the way that modern controls do in sf6. it gives the impression (by my interpretation, anyway) that the GBVSR team doesn't want players who never choose to learn/cannot use technical inputs to feel like they "can't compete" with players who do or can use technical inputs.

in reply to @SJHDoesGames's post:

Often it feels like a lack of having the right words, or maybe not putting enough effort into finding the right words. Like, instead of saying "I hope this doesn't mean that there will be no more games made in the style that I love" someone might say "this isn't real ***" instead.

it can be that, too. i usually give that read to people who are more willing to acknowledge up-front that they don't like the current direction of the series and would rather play more of the old games, but a lot of the time i find myself dealing with people that are convinced that if they don't loudly decry New Thing they're not defending the sanctity of the franchise

That one more you added? Thank you. Even outside of fighting games, it's so tiring to hear "hey dude why you still playing that thing? That shit's dead/wack/dishonest or whatever, play my game instead" is something I've been very sour about for the longest time and you've put to words my feelings in a rather nicer way.

this is a lesson i learned over the last few years partially as a result of just getting older and realizing life's too short to be That Smarmy Asshole who is constantly trying to get their favorite game over at the expense of everything else that could be a "threat" to it.

like. no. just be upfront about what you like and why and if people decide they want to try it, they will.

glad to hear it resonated though.