SJHDoesGames

Try To Make Your Skill Ultimate!

Game designer, writer, casual artist, and Twitch streamer. Fighting games are fun but also kind of painful lol. Big fan of Kamen Rider, anime, and video games in general, but especially JRPGs and fighting games.

Other pages:
FF14 stuff (like questions of the day, asking about FF14 stuff, etc): @FromTheLadiesOfLight

posts from @SJHDoesGames tagged #fighting game psychology

also:

Ryyudo
@Ryyudo

One, maybe-but-doubtful more unique issue for me is thinking too hard while playing fighting games.

What does this look like?

It's effectively the reverse of flowcharting.


SJHDoesGames
@SJHDoesGames

one of the reasons that now i'm mixing casual matches back into my gameplan for street fighter 6 is that they remind me to "play loose" so that I can carry that into ranked play or just playing in general. i may make more mistakes when i play loose but i'm less likely to completely lock my brain down when I need to be awake.

sajam kinda talks about what I mean when I say "play loose" in this video here (warnings for casual ableism) --

and watching it reminded me that the most important thing in fighting games is similar to the most important thing in martial arts -- you have to be ready to move but not stiff or tense.

things I say a lot when I'm playing and feeling myself lock up:

  • I'm thinking too hard
  • I'm anticipating too much

are pretty much rooted exactly in what Ryyudo is getting at in their post. the idea that you have to always be playing cleanly and precisely to clutch out a w...sometimes, no, that's not the shit to do at all. sometimes you just get a little feral, a little brazen, and hop to it.