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Pixelartist, Writer and Keyartist for Skellboy
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johnnemann
@johnnemann

But the linked definition for triple-iii made me retch.

"We have fewer issues with the traditional definition for [triple-i] than for AAA as it’s based on quality, something each person can judge for themselves without having to sleuth through investment calls and press releases. However, it’s still a little imprecise, so let’s try and amend that too.

“As with AAA, our criteria for [triple-i] is based on a point system. In order to count as [triple-i] a game needs to score 7 or more points out of a possible 10."

All of the problems of gamer consumerism are on full display here - 'quality is an objective measure that we can all easily agree on', 'quality equates to fidelity and hours of play', and 'numeric scores are a good way of evaluating art'. I hate this so much that my respect for the studios involved has dropped significantly.

Previously I didn't have a huge problem with the nebulous term triple-I, which I've used myself to describe an indie studio with a bigger budget than most, but now I want to kill it with fire.


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in reply to @lotus's post:

I've been super cynical about this thing since I first heard about it (I was literally in the middle of a conversation with someone about predatory indie publishers when they first announced it.) The vibes around it seem way off.

Also, I'm pretty sure the notion of "Triple I" has been close to a joke for a long time. I don't know why anybody would willingly associate with it.

This really feels like the indie boom of the 2000s where a bunch of successful indie devs promoted the idea that only highly polished games were the only ones worth paying attention to and anything outside of that was bad. Hopefully this is just terrible marketing and the actual showcase is good.

in reply to @johnnemann's post:

The entire faux-e3 presentation had such a cringy aesthetic, too. With no apologies for using that specific adjective, there genuinely was no better match. Why would indies want to emulate the sanitized to hell ideals of the worst of AAA gaming. Get rid of the name and redo your entire interstitial package for the love of god

Associating with palworld was also another bad idea tbh

I saw the Tiny Hydra game classification linked in a gamediscoverco newsletter and it just seemed insane. I honestly don't know why they'd put this out when they're also supposedly selling consulting services. How are people supposed to trust them when they say stuff like "Marvel's Avengers isn't a triple A because it got bad reviews".

Anyways, just like the idea of "IPs", nobody outside of execs should have ever cared about "AAAs". It's wild to me that saying "we got a huge budget, but also we don't want you to know how much" ever succeded as a marketing strategy, to the point that is all Gamers and press care about now.