trans mom, wife, composer. The now-retired speedrunner who asked the axiom verge dev "why?"


SaberaMesia
@SaberaMesia

the ability of some monsters in d&d to permanently drain experience levels kind of sucks and i don't know how anyone could play test that mechanic and think it was fun


SaberaMesia
@SaberaMesia

i think it's actually enough to say "this isn't a fun mechanic" and move on with our lives but i actually do want to think about why it's not a fun mechanic

here are some thoughts i had:

  • the guides mostly introduce this mechanic as a way to make, e.g., vampires scary and powerful
  • as a result there is very little thought put into the dynamic consequences of this loss

for one, there's no immediate narrative value to losing an experience level without the dm inventing one whole cloth—despite d&d's myriad mechanical struts for narrative stuff, there is no hint to be had of a way of regaining a lost level of experience besides... going out and getting more experience

a character in this position is thus left at a permanent deficit to the rest of the party. crucially, it is a deficit from which the party cannot meaningfully help them recover, as there are no catch-up mechanics unless, again, the dm invents them whole cloth

additionally, gaining a level of experience often takes more time than, for example, bringing a character back to life, which really incentivizes both the player and the party to ditch this character at the nearest inn and roll a new compatriot

a major loss for a character can be a pivot point for great storytelling, but i think it's useful to assume that at least some of your game runners are going to be new, and when you provide major consequences for things, like being grazed by a vampire in the slightest, also provide suggestions for how a dm can turn that into something interesting instead of something pointlessly frustrating

or just don't introduce frustrating one-off mechanics!!


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in reply to @SaberaMesia's post:

in reply to @SaberaMesia's post:

i think if the experience loss was temporary it could be interesting - a serious setback just sucks, like you said, but one you can recover from is something to strive for.

something like a vampire could drain vitality instead - that'd explain the lower hit points, weaker attacks, and inability to pull off more powerful and numerous spells. that could be recovered by lots of rest or special items, like bathing in healing waters maybe?

if you want a straight experience loss - well, experience is memory and practice, so short-term amnesia, or minor brain damage. you literally forget how to do certain things, or you lose some muscle memory and have to gain it back through practicing during rest periods. that could form a really interesting narrative i think!

I always thought it was an interesting attack because it was an effect that had major consequences - but not so much for the characters as the PLAYERS. That's potentially MONTHS of play unwritten in a single blow. It would have to have been "if this attack connects the DM gets to slap you in real life" to be more directly aimed at players.