tired: casting expeditious retreat on your stout warrior companion
wired: ordering dwarf dash
trans mom, wife, composer. The now-retired speedrunner who asked the axiom verge dev "why?"
tired: casting expeditious retreat on your stout warrior companion
wired: ordering dwarf dash
supposedly most frequently born from the union of a giant (huge, occupies a 15'x15' square and averages about 21', well over three average humans tall) and a human
but, really? i kind of doubt this is actually the most common extra-species giant union
enlarge reduce is a concentration spell with a maximum of one minute, so that's probably not really a practical solution here
the ability of some monsters in d&d to permanently drain experience levels kind of sucks and i don't know how anyone could play test that mechanic and think it was fun
i think it's actually enough to say "this isn't a fun mechanic" and move on with our lives but i actually do want to think about why it's not a fun mechanic
here are some thoughts i had:
for one, there's no immediate narrative value to losing an experience level without the dm inventing one whole cloth—despite d&d's myriad mechanical struts for narrative stuff, there is no hint to be had of a way of regaining a lost level of experience besides... going out and getting more experience
a character in this position is thus left at a permanent deficit to the rest of the party. crucially, it is a deficit from which the party cannot meaningfully help them recover, as there are no catch-up mechanics unless, again, the dm invents them whole cloth
additionally, gaining a level of experience often takes more time than, for example, bringing a character back to life, which really incentivizes both the player and the party to ditch this character at the nearest inn and roll a new compatriot
a major loss for a character can be a pivot point for great storytelling, but i think it's useful to assume that at least some of your game runners are going to be new, and when you provide major consequences for things, like being grazed by a vampire in the slightest, also provide suggestions for how a dm can turn that into something interesting instead of something pointlessly frustrating
or just don't introduce frustrating one-off mechanics!!
the ability of some monsters in d&d to permanently drain experience levels kind of sucks and i don't know how anyone could play test that mechanic and think it was fun