SaladMonster

Game dev art goblin

  • She/her

johnnemann
@johnnemann

In the interests of not just posting successes here's a guy. I don't like the way it turned out, it feels too busy and the colors are not unified in a pleasing way. I went too much for "what would this material look like?" and not enough for "what would look good?" and ended up with a bunch of elements that are ok on their own but don't cohere.

Ironically I took a lot of pictures of the process but don't want to post any because it turned out badly.


SaladMonster
@SaladMonster

Seems like this guy has Too Many Textures imo. Like we have horn, rope, skulls, wood, flesh, injuries, leather, and like two types of metal. I think this would've been more cohesive if he didn't have the gallows behind him or the injuries but it's warhams, they're all about maximalism. I love the rusty red weapons and armor and wanted to apply it to the loincloth but it all kind of got lost and didn't want to add another color. I've never really thought about painting miniatures before, this was fun!


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in reply to @johnnemann's post:

in reply to @SaladMonster's post:

This looks really good! And yeah, I agree, Too Many Textures, which is why I feel like I have to give up on realism and make them blend a bit more. I tried for greenish dead skin, for example, but that clashes with the brown-orange rust and the red wounds... I like your purple wounds better! If I were to try again I might make the dead skin yellowish?

Honestly I was sampling directly from your pic and it turned out to be that kind of purplely color and I wasn't feeling adventurous enough to go exploring on my own, since my goal was kind of 'make it be the same with a few small changes to make it more cohesive' but dang this was hard, I'd also call my attempt at it a failure but I had fun! I also didn't want to spend too much time on it because I was avoiding work and you know. Bills.