there's a lot to be impressed with in elder scrolls fan projects like skywind (remaking morrowind in skyrim engine), but the single worst thing to happen to the series was oblivion moving to voice acting and killing dialogue as gameplay, so these all feel doomed from the start to me
Every time an RPG comes out with fully voiced dialogue I have that thought in the back of my mind that says "Well that immediately hamstrings a lot of its modding potential". Anybody who wants to create new quest content, characters, whatever has to figure out a way to either: do it without dialogue; hack together the dialogue from existing voiced lines in the game, or use AI to do the same; or pay actors/get volunteers to voice it for them if they don't want it to feel massively out of place with the rest of the game's voiced dialogue. Some games, like Baldur's Gate 3 even have voiced narration, so you've got to contend with having no narration or a different narrator than normal for that modded content.
Don't get me wrong, I love when an RPG is fully voiced. I also want voice actors to be able to, you know, work. I likely wouldn't have (finally, after my 6th attempt) gotten through Disco Elysium if it weren't, and Baldur's Gate 3's dialogue is so well acted and does a lot to immerse you into the game. But you can do anything with Morrowind. There's a team recreating the entire mainland of Morrowind with thousands of NPCs with unique dialogue and fully fledged quests, guilds etc. and that just wouldn't be possible if voice acting were a factor.
