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Then Eve, Being A Force

Laughed At Their Decision



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hthrflwrs
@hthrflwrs

As previously mentioned, I've been working on a conlang for Project Lexa. It's really exciting work! Obviously I can't share many details on how the language itself works -- it is a game about learning that language, after all -- but I got permission to talk about an element I'm extremely excited about. That's right: this conlang has its own form of poetry!

In this language, similar-looking glyphs have similar meanings, and glyphs can be combined in specific orders to create complex terms. Because of these facts, it's possible to create several extremely similar-looking sentences whose meanings are intertwined! This is the basis of the poetry in Project Lexa: choose a certain set of symbols in a certain order, then create several sentences without changing the order.

This leads us to the example above. Translated into English (and massaged to sound a bit more poetic), we get:

There were soldiers
There were dead workers
There is a human history of weapons

Something I really love about Project Lexa is that we're not just making a language; we're making a world that uses it. Some uses of that language are utilitarian, while others are poetic, metaphorical. It's an incredibly cool project and I'm extremely grateful to be a part of it.

That's all for this time! Check out the Ward Games newsletter to get notified on future news about the game!


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in reply to @hthrflwrs's post:

This is fascinating! Have you played the board game Concept? The subtleties of order, grouping, etc of glyphs and their effects on the meanings has some cool overlap with the experience of playing that game