SamWithABang

Crashing and Burning- In Style!

  • she/her

The Capital Region's premiere thinker on art that nobody asked for, nobody deserved, and nobody can seem to get rid of.


I'm working with a small gang of my favorite miscreants on a game started for 7 Day FPS.


Game jams are very different than they were 10 years ago, when we would've killed for the Unity of today. Though this time around it's less about finishing and more about enjoying the journey. There are some benefits to taking game jam submission deadlines seriously, like having to actually finish the thing, but the low stakes of 'working on it when we feel like it' jives much more with the stack of unrelated obligations that have overtaken life.
I've not got much interesting to share visually, I'm afraid, but here's a disjointed list of thoughts I have so far:

  • The sound I made for the 'enemies' being scared is hilarious. If I knew how to post audio, I'd share it here.
  • I was able to jump back into the C# world pretty easily despite spending several years mostly staring at typescript. It makes me miss typescript every time I mindlessly go to use a js operator and I get squiggled at. Format strings especially are more annoying to write in c#.
  • Unity's documentation is so wonderfully solid, especially compared to most frontend APIs. I've noticed the webdev world has many cases of libraries that have fallen into the "tutorials are documentation" trap- graphQL is especially bad about this.
  • The way Unity expects you to use the inspector is irksome. When I'm in vscode writing a script, it'd be nice to be able to pull in an object instance in code without having to tab back to the UI. This is probably a quirk of how I learned Unity more than an issue in the engine itself.
  • 3d transform math continues to be a nightmare world I did not miss. Making a mouselook camera clamp the top and bottom angles is hard for no clear reason. I have left fixing that as a //TODO since day 2, and it's not annoying enough to go fix, but definitely a little irksome every time I try to test.

I'll probably post updates sporadically, as this is getting a rather laissez faire approach to development.


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