social media is a bit scrambled today, but we crossed $150,000 for queer art overnight and have passed $153,000 during the day today.
@DeveloperDamien says of faer simulation game "night shift at pop's": "There's certain aspects to make it seem like it's secretly a horror game, but it's just the standard horror of customer service. [T]here's something about the monotony of the mundane that can be horrific." the game works by having an employee handbook as a separate pdf, where you must look up orders made in corporate lingo.
"While I appreciate dark or bittersweet stories, life's too much like that for me to write that. If I'm telling a story it has to have some sort of hope that can in fact be reached. I also would rather things be difficult through mechanics than the actual task, because what I find hardest is actually confronting the real problem," crawford says.
about game design, crawford says, "It's like a hydra where every question decided or problem resolved creates two more. The designer's job is to figure out what to answer themselves and what to leave for players."