ancient multidimensional shrimp
idk video games or something
sometimes level designer
i rechost a lot
( \ / )
>(@~@)<
~🦐~
I used SDL to draw 2d lines and pixels on the screen. The rest is done with a lot of math and algorithms that I designed or hobbled together from pseudo-code on wikipedia pages. All of it is written in C. So far it has support for single point entities, vertex-edge wireframe models, and polygonal models with triangles. I've always liked computer graphics and 3d math so working on this is just a hobby I have. But it's actually pretty simple relative to the massive rabbit hole that is 3d graphics. My engine doesn't even scratch the surface.
Currently I'm working on adding support for real time rendering in a terminal window, so I can say I truly do not rely on any external libraries for anything.