ancient multidimensional shrimp
idk video games or something
sometimes level designer
i rechost a lot
( \ / )
>(@~@)<
~π¦~
i love the "do not ride snake" S tube that just puts you in hell right at the end of the level. just like real sonic 1
it generates so much more often than it should but i just don't want to fix it because it's too funny
well Iβm intrigued. i know nothing about this other than it sounds like quantum physics words. it looks like itβs speculating various branching alternatives based on uhhhh what tiles can fit together?
yeah! essentially the grid starts out with every possibility on every tile. then, as tiles are picked, the number of possible tiles their neighbour can be gets reduced by various constraints (connectivity being the biggest one). that's the "wave function" part. you keep going like this until there can only be one tile possible in each space, and that's the "collapse" part. you can learn more about how it works here:
https://www.boristhebrave.com/2020/04/13/wave-function-collapse-explained/