made a map over the weekend + couple days for the Cohost Mapping Potluck jam
i decided to slap (mostly) unaligned textures onto (mostly) hexagons to try and free myself from trying to be a perfectionist and just make something stream of consciousness and chunky that gets the gist across in broad strokes and lets Makkon's textures do the work... still feel like i ended up fussing over things too much, but oh well
gameplay is your basic 'run forward and shoot things', but hopefully you enjoy your 1 minute of doing that. it's /id1/ and should run on any basically any glquake engine, i'd prefer you use one that supports fog and .lit colored light