Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv


Scampir
@Scampir

I do like ask-rights and ask-lefts in ttrpgs, but what I really need to know when roleplaying a character in a scene with other player characters is if they like or dislike the character and why.


Scampir
@Scampir

the asks, the bonds, the gravity clocks, they come easily when the players become fans of each other's characters.


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in reply to @Scampir's post:

ok now after cracking open my Wanderhome pdf, I see what you mean. These posts aren't about wanderhome specifically, but I think it's fair to bring to Wanderhome to see how it lines up. I can't really gauge if these asks are "good" or anything because I don't have experience using them in character creation or play, but whenever I have used asks or pre-defined relationship notes in other games, I notice that the people I play with are struggling to find an answer.

This intrigues me for a few reasons. First is that like, how can you decide how you feel about my character before I even get the chance to portray them to you? I can give a list of reference points and descriptions but I think that the first impression of the performance really important to that dynamic. Second is that, establishing a history of any capacity is going to require some brainstorming, and that might leave how the characters feel about each other vague until the moment that it matters.

So third, I have this vague idea of "players being fans of the players" which is kind of a jury-rigged idea coming out of GM advice from PbtA. I don't really have it developed beyond the point of "if we are all fans of each others characters, then how our characters roleplay with one another should come more easily," but I am definitely dwelling on it.