Damn I’m gonna have to get that icon post out so we can convince ttrpg people to thinking there’s some real prestige to posting here. That there is some beauty to cohosting in the longer form.

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.
Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv
Damn I’m gonna have to get that icon post out so we can convince ttrpg people to thinking there’s some real prestige to posting here. That there is some beauty to cohosting in the longer form.
Cohost is my favorite place to yell into a void about TTRPGs. Sometimes the void talks back!
Promise me you will reshare and add to my Icon post with an equally thoughtful piece. We can till the cohost soil together.
Hopefully whatever you write will make it click more for me. I started to get it on my last read, but parts were still weren't fully clicking.
Ah ok. I can’t promise I’ll write to this but I’m really curious to know what exactly wasn’t clicking?
For some reason, my brain hitched when I was reading combat stuff and the status effects. I had asked on here some time ago about if they were just like, indicators for future attacks or whatever, and didn't inherently do anything on their own. Like, Shocked doesn't do anything but a Shocked enemy is now more vulnerable to Attack C.
I think it was you who clarified that bit.
There was also just a processing block on the out of combat stuff. I think a second reading that's much more deliberate will get me through there.