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One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

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river-delta
@river-delta

As part of my session 1 prep for a new Girl by Moonlight campaign I'm running, I wrote up my first-ever set of love letters to use as a framing device for the protagonists' mundane Obligations - when not fighting a rising solar evil, our moons-blessed magical girls (which include a vampiric Guardian, a necromantic Time Traveler, a princely Enigma, and a monstrous boy Outsider) are servants at a skyscraper-sized spiral lunar temple in the middle of Space Casablanca1, with the twin moons of love and artists hanging in the night sky above.

The premise for this campaign, titled Shine as One, which takes place in the Pearlescent Expanse, our group's collaborative sci-fi setting that's 3 years old as of this month, is that of an actual in-universe magical girl TV show, produced by one of our seven major cultures, the Thousand Moons' Creed - a vast federation united in their shared faith of Satellism, where various moons across the galaxy are venerated as patrons of various aspects of reality.

I cannot wait to see these girls (and boy) in motion, in both touching Downtime and cool Mission sessions. (We're starting with the former, as per GbM's rules, unusually for a FitD game.)

I might keep posting about this if there's interest! (Plus there's some setting jargon in these love letters, which I'm happy to elaborate on.)


  1. Embarrassingly we did not name the city in our session 0 yet, but it's a nocturnal far-future coastal metropolis on a planet with a sort of North African climate, built atop ancient ruins of a prior sun-worshipping culture, which I'm sure are nothing to worry about.


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in reply to @river-delta's post:

oh this is cool! i'd love to hear more about it!

i'm curious, how did your Guardian choose the rules for their code and how to frame it in the fiction? that was one thing that stuck out when friends and i were reading the book – choosing a code that has to forbid at least one of "admitting fault" and "asking for help", and fleshing that out in a way that feels natural for the character and the story, seemed like a tricky problem, so i'm interested in hearing how people are using that in practice

a code of conduct doesn't have to be a formal thing from outside, but a personal code for how they behave - one Guardian might have grown up believing she can't rely on anyone else, well another could be the champion of a strict religious order. that narrative blank space is room for you to customize the playbook! in the campaign i'm running, our Guardian is the chosen of a judgment god (who doesn't want her power and verdicts questioned) and that drives a lot of her code.