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One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

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jessfromonline
@jessfromonline

Very grateful to Sandy Pug Games for giving me the opportunity to write an article on using notes & tips in your TTRPG rulebook for their blog, which you can find at this link.

The above image is actually the conclusion of the short article (2000 words, 10+/-5 minute read) which happens to probably be the best summary & overview of what it covers!

Why an article about notes & tips?

In Cannibal Halfling's second review of one of my games, author Seamus Coneely said:

In what I’m starting to think is Levine’s calling card, going rogue is also chock full of advice and tips for running the game, quite a bit of which is probably good stuff for any belonging outside belonging game, including galactic [...] Levine’s style of tips, ‘for examples’, and designer notes make it feel much less like I’m reading how-to-play-this-game advice and more like someone is explaining the game to me at a live Games on Demand pickup game.

So I wanted to try and pass along some of the approach that informed those tips!

Huge thank yous to:

  • satah (itch, @sitcom) for providing incredibly specific and actionable feedback about friction points in every one of my games, enabling me to write good tips for those moments
  • CLAYMORE, creator of FIST: Ultra Edition, and Avery Alder & Benjman Rosenbaum, creators of Dream Askew / Dream Apart, for excellent examples of good notes & tips!

Also, reminder that if you want me to take this kind of eye to your TTRPG, I offer freelance editing!


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