Scampir

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One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
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manwad
@manwad

HUNT rules, it slaps hard.

It's also something im gonna term a "Force Multiplier" game.

one of those games where:

If you're good at RP and improv and bouncing off your partner, if you as a player know how to shift the spotlight and know when to take it and how to take it, this game is rad as fuck. Everything gets out the way, you have tokens that afford you a solid brick of narration you can spout uninterrupted by the rules.

If you're not good at the above, the game, outside of the tactical combat bits, flounders a bit. You can easily get lost in the infinite of what these things prompts and resources can actually do.
Same on the GM side.

Everything's there but it's scattered amongst the weapons, amongst the quests for prep.

What's an elder tree? What separates the forest from the woods?

If you're good at finagling this into the game, ez pz. Behold the elder tree, spearmin. Shank it, and watch the rot from your terrible deed.
If not, well, rip.

this is like not a new observation of rules light systems, it's like the whole reason you play them. once you get good at RP, you can get on this bend.

but yeah, HUNT's sick, check it out.


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