So as per this post I'd like some help figuring out if I am missing anything from my outline. So far I have notes on:
- The Premise
- The Factions involved on the planet
- Important rules in EotE that should be used
- Player Characters, what they'll be doing, and how to work with their Obligations
- Starting Resources for Player Characters (A Ship and a friendly contact)
- Where players go for different things
- What the players have to discover for themselves
- The Megadungeon
- An Appendix of jobs (Side-quests for pocket change)
Ok some short notes:
I know the classic rpg set up is Town, Forest, Dungeon, but for this project I'm splitting up the important zones to Space Station, Spaceport City, Outskirts, and the Dungeon. Mostly as places with different kinds of resources and different parts of a treasure economy that the player characters will be involved in. So like, you can not find items to buy above a certain rarity in the outskirts where the farmers are. You could find them in the Spaceport City, but if they are Restricted you will have to find someone at the Space Station and coordinate a seller and either hire a smuggler or go retrieve it yourself.
The same goes for selling whatever you find in the dungeon. All of these different locations will also have different risks prepared that can be brought out when a roll generates Threat. You might hear the clicking of imperial bootheels approach if Threat if enough threat is generated on a roll you make trying to find a buyer for some dungeon loot for example.
I'm also really interested in setting up faction presence in the Dungeon. The Empire would of course have a Checkpoint at the main entrance, only allowing Imperial Contractors to enter and leave, with rights to inspect and confiscate any treasure for safety concerns. But this is an important dilemma for players, because obviously there are other factions operating in the dungeon that are working around the Checkpoint. Have they found another entrance? Have they made another entrance? Have they cut some kind of deal or have they found some way to slip past the checkpoint? That kind of first challenge imo sets of faction play because it invites the players to go ask their provided friendly contact (remember 5 on the list!) who else is getting into the dungeon and where the players can get a hold of them.
