I looked up the Bonus Modifier types for both 3.5 and Pathfinder and got mad again. There were more than I thought.
I do like games where I can bribe my players to make their lives worse. Numenera letting me grant xp to make an Intrusion and Forged in the Dark games having the Devil's Bargain for a bonus dice really speak to me.
Having lived through Pathfinder this hit me in the fucking face as I remember having to fucking learn like... which bonus modifier's stack and which don't.
Dodge bonuses always stack but enhancement bonuses only use the highest etc etc.
shudders
but as for the second part, this is where Doom/Advantage was born from for Heroes by Hearthlight? I like FitD a lot but something that can get to me is that I like being able to just make moves outside consequences. But in Forged in the Dark games you usually only hit a player when they roll under a 6 and then they can resist and...
I want to be able to take swings. But I want players to be rewarded for it so instead I decided to let them spend Advantage to get extra dice. Its a nice little bonus. and then that becomes Doom I can spend to make moves- which when spent becomes advantage. It's still a player driven economy but as the GM i can now hold onto Doom for when I want.
