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gee-man
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Perhaps in a desire to make Armored Core 6 more welcoming to newcomers, Kota Hoshino's soundtrack is more muted than past entries, relying on nonintrusive ambient synths. Armored Core is already a mechanically overwhelming game, perhaps they didn't want to overwhelm your other senses with Hoshino's usual brand of maximalist verve. There's still a handful of standout tracks but on average, it's probably not my favorite soundtrack in the series.

Luckily it introduces the character V.IV Rusty and his theme song, "Steel Haze."

This post will contain spoilers for Armored Core 6's "Fires of Raven" ending. I'll mark again where the real spoilers begin.

Callsign Vesper IV Rusty is a member of the Vespers, a group of elite AC pilots sponsored by Arquebus, one of the primary belligerents in the game's conflict. Despite your disparate allegiances in the war waged on the planet of Rubicon 3, Rusty enjoys the role of being an Ace Combat character transplanted into an Armored Core. He's friendly, recognizes your potential, calls you his buddy, and most importantly, holds a certain worldliness that only comes from being a fictional character in a Japanese game who believes in Ideology with a capital I.

Rusty's custom AC, Steel Haze

It's important that Rusty is a believer in something because one of Armored Core 6's central beliefs is that true freedom is having the ability to leverage your power toward any goal. That to have power is to inherently have the responsibility to use it toward a greater good. "Nothing is graver than power without purpose," as Rusty puts it. Despite your amicable relationship, Rusty starts wondering about you. Surely, something must drive you.

LATE ARMORED CORE 6 SPOILERS. IF YOU HAVEN'T PLAYED THE GAME JUST LISTEN TO THE COOL SONG AND LEAVE. MAYBE CHECK THE GAME OUT, IT'S GREAT.

One of the things you can choose to fight for is a greater good of monstrous proportions. Late in the game, your mission control Handler Walter reveals to you that he's a survivor of the Fires of Ibis, the manmade apocalyptic event that ignited Rubicon 3. He tells you the grim truth of Coral, the planet's unique super resource. The very resource that has turned you into an inhuman AC piloting monster. The resource responsible for some of the most heinous fighting the planet has ever seen. Handler Walter believes that as long as Coral exists, the corporations will continue to wage war over it and that its proliferation will only lead to conflict across the galaxy. He presents the most severe solution possible: burn the coral. Feed the fire, let the last cinders burn. Deny Coral to humanity.

Practically, what he's asking you to do is finish what the Fires of Ibis started. He's asking you to set the entire world ablaze. That this accursed substance may never taint the rest of space.

Rubicon 3 seen from orbit

Rusty is revealed to be a native Rubiconian and a double agent working for the Rubiconian Liberation Front, the planet's domestic military resistance. He became a member of the Vespers to leak Arquebus' advanced technology to the RLF, hoping to gain an edge in their war to oust the corporate invaders. To maintain his cover, he's killed scores of his fellow countrymen for the sake of his own greater good. That by playing the role of hired killer, he might gain a chance to strike at the true source of his home's suffering. Despite the actions he's committed, he's never lost sight of his original goal; saving Rubicon 3. He cannot allow you to wipe out the planet. For all intents and purposes, Rusty is the true hero of Armored Core 6's story. You, Augmented Human C4-621 Callsign Raven, are the villain, driven to dark extreme by Handler Walter's revelations.

Rusty confronts the player

This culminates in a duel with your buddy-turned-rival Rusty, in the skies above Rubicon 3. The strength of your respective ideals will decide the fate of the planet. Playing in the background to this climactic final confrontation is a remix of Rusty's theme, aptly named "Steel Haze (Rusted Pride)."

I CAN FLYYYYYYY
I FLY HIIIIIIIGH
WATCH THE SUUUUNRIIIIISE
IIIIINTO DAAAAAWN

It fucking rips. Two comrades forged in the fires of battle, pitted against each other one last time. Like the distorted lyrics of the song imply, Rusty has never felt more sure of his purpose. He's here to save his home from a second apocalypse. "Someone has to put an end to this injustice," he says. He will do everything in his power to ensure we see another Rubiconian sunrise. And the worst thing? Rusty barely holds an ounce of hate in his heart for you. He hates that it's come to this, he hates that you proved his worst fears true, but he knows that you didn't make this decision lightly. That to have hardened your resolve to this extent, you must have also lost something to this heartless planet. "You found your purpose didn't you, buddy?" he asks.

"I won't stop! I'll chase the clouds from over Rubicon. Only I can fly high enough!" These are some of Rusty's last words, determined to pursue his goals to his dying breath.

"You flew just out of reach...buddy." Still a buddy, even on the doorstep of Armageddon.

People, myself included, love the austere sense of mystery that imbues the world of Fromsoft's recent work. You feel like a stranger in a strange land, where half the fun of exploring them is discovering the mysterious nature of the tragedies that befell their now lifeless worlds. Armored Core 6 represents a different strain of Fromsoft storytelling, that shows how much their unique brand of apocalyptic tragedy can benefit from more familiar conflict and characterization.

You and Rusty, facing off against a duo of PCA enforcers.

A character like Rusty could never exist in Dark Souls. Not even the amicable Solaire or Eileen the Crow could evoke the same melodrama as Rusty. The nature of how those games are constructed preclude this kind of characterization. It's the type of compelling earnestness you can only get from a narrative that genuinely believes in its own bullshit.

Despite never seeing his face, Rusty works as a character because he has tangible goals driven by a tangible ideology. He's not here to link the fire or seek the paleblood. He'll debase himself and murder his countrymen to kick out the imperialistic corporate barons who've turned his home into a desiccated husk. His pride may be tarnished, but it's never lost its true shape. Self deprecating awareness and shallow quips would only undercut the operatic nature. Armored Core 6 is closer to Metal Gear Solid or Ace Combat than Elden Ring. And that's great! More game stories should wholly embrace the artifice.

It's not the best boss fight Fromsoft has ever made, it's not even the own game's best fight. But as a sequence? A moment in time? The payoff is so perfect I'll never forget it. Armored Core 6 eschews a lot of things people have come to associate with Fromsoft in the last decade. In exchange, it's maybe the coolest 5 minutes they've ever managed to craft.

In a different, kinder timeline, Rusty's upgraded AC Steel Haze Ortus and my personal AC Bitter Pill. Taking a brief moment to watch the clouds.


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in reply to @gee-man's post:

I have! Seen both of the standard endings, working on NG++ at the moment. I could write a whole post about the emotional payoff of teaming up with Rusty after having to put him down the first time around.

I did it the other way around and I really really wish the game structured it the other way. Payoff woulda been even bigger. But god damn. What a great mission. What a dude. What a track. I got stuck on that boss and had to go to bed and had it in my head all night.

One other thing I noticed: When you boot up the game, the little three-note theme sounds an awful lot like the main three-note horn progression in Rusted Pride.

Another thing i love about the whole set up and his role is just visually, in my mind he goes from using the like Popular conception of an AC, sleek lines, sharp edges, a stealth fighter on two legs.

To something so clearly heroic. Its bulked up, has an very gundam esque armored skirt and heels. The man's transplant nature extends out to his visual design and its fantastic. His fight and then the team up in the other route are amazing. Awesome post, agree with every word.

Thanks! I didn't want the post to go on too long but I really loved Rusty showing up in the more traditionally heroic Steel Haze Ortus at the end. The wolf has been unleashed, you get to see his true colors as freedom fighter and hero.

i think the style of the score in ac6 perfectly suits the mood and vibe of the game. it's absolutely one that feels of this modern era of from software games, but draws so many potent parallels to the planet rubicon... it constantly feels smoldering, ready to burst at the seams... the synths oscillating up and down to fit into the chord progressions, wailing... and then when it explodes, it goes into some of the most incredible tracks like this, the ice worm, and the two finales i've seen so far. absolutely amazing stuff. can't wait to finish NG++

This is a really good way to describe 6's musical identity. Despite my opening statement, I do think the OST they composed for the game fits it very well thematically. There's a constant sense of foreboding to it that as you say, feels like it could go nuclear at any moment. I'll just always have a soft spot for the type of intense cacophonies Hoshino composed during the 4 and 5 eras of AC.

You brought it up briefly in the comments but doing FoR first makes the liberator path so, so much more powerful. You now know what happens. You have seen what destroying Coral does.

Steel Haze (Rusted Pride) imo isn't just Rusty's theme, it's the theme of the hero of Rubicon. Be it Rusty himself or the both of you.

GOD AC6 IS SO FUCKING GOOD.

I have a lot of thoughts about the endings, how they're structured, and how they feel as both storylines and gameplay experiences, but that would have to be another post entirely. I will say I've fully come around on the idea that AC6 may have benefitted from just enforcing the orders of the Fire and Liberator endings. The additions of NG+ support it so much better than vice versa.