Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv


weregazelle
@weregazelle

in which case, a little introduction! hi, i'm briar sovereign (they/them), and I'm a game designer & writer. while i work professionally in videogames (I did a lot of work on the club-banger A Hat In Time for GFB, where I'm nowadays senior design & writer)

if you're here though, you probably are more interested in my tabletop design work, primarily Armour Astir: Advent! Or some of my other side projects, all of which can be found at itch.io. Check below the break for a rundown of the stuff I'm proud of!


[Armour Astir: Advent] As mentioned above, Armour Astir is my biggest game and the one I'm most proud of. Armour Astir is a PBTA fantasy-mecha game about the archetypical struggle between revolution and status quo, and the soldiers, support staff, and civilains caught up in it. Inspired by the structure and pacing of mecha anime shows like Mobile Suit Zeta Gundam, where clashing mechs are only as important as the ideological struggle behind them. Armour Astir is finished and released as of version 1.0 - look out for it on the next major season of Friends At The Table. $15.

[The Brightest Things We Know] is a FITD game designed to echo the feeling of games like Destiny and Warframe, casting the players as reincarnated demigods tasked with protecting the few remaining bastions of humankind: though whether they burn out in the process is up to them. TBTWK is available as an early playtest version. Pay-what-you-want.

[CASE & SOUL] is an honestly-mostly-finished FITD game designed for cut-down, easy-to-run mecha action (the sci-fi kind, unlike Armour Astir). $10.

[The Grifter] is a playbook for Beam Saber designed for playing rat bastards, scoundrels, ne'er-do-wells and all kinds of other people you wouldn't work with unless you had to: or unless they'd already earned your trust. $3.

[The Griever] is a playbook for Wanderhome - a weary but dedicated traveller, bearing grudges and unfinished business. $3.

[The Barghest] is a playbook for Blades In The Dark, created during the Unusual Suspects playbook jam. There are many bad dogs in Doskvol. The Barghest is the worst. Free!


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