Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv

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in reply to @synva-yngsbiug-ollandre's post:

https://www.roleplayingtips.com/5-room-dungeons/.

Don’t overthink it. I think the thing about ICON is that different NPCs are going to have different goals than the players in the Arkenruin, and that’s where the conflict comes from. So just have NPCs doing what they’re doing in the Arkenruin and if the players turn to violence, combat happens. Additionally, don’t let an NPCs narrative existence restrict what their job is. Give a clown a gun etc.

What Scampir said, and also some general advice:

From moment one, you want players to be able to make a choice. "Do we investigate the spooky thing or leave it be," type shit.
Or, "Do we go left towards weird noise #1, or right to weird noise #2?"

For layout, loops are pretty great. Putting semi-closed loops [One path is soft blocked by a potential encounter, so players might wanna go the long way around.] could work.

And finally, an article I really like.

https://goblinpunch.blogspot.com/2016/01/dungeon-checklist.html