Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv


every ttrpg gm section or book that i've read has set out to explain that the gm plays the world, but has not urged the gm to like, find their favourite parts of the world to play and i think that's something that should be corrected going forward.


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in reply to @Scampir's post:

I'm finding this hard to grok.

Is the notion of "find the favorite bits of the world" not implied via say, good, gameable lore? Like I'm getting a massive amount of value out like, Worlds Without Number's various tables and such.

Or is that not what you're talking about?

Great question! I'm mostly talking about the moment to moment play of the GM, specifically when the GM is an NPC or some kind of natural force like a storm that is wracking a mountainside. Do I as the GM have fun being the wizard? Or is the wizard here because it "has to be". Likewise, do I revel in describing the storm, or is that something that's there because a player asked for it in session zero and I'm going to do it because they asked for it?

yeah! I think if there's "gameable lore" that you really enjoy you should incorporate that into the game if you really want to show it off. I've ran too many games where I was prepping boring stuff and it's not worth it.

In the past a lot of my aversion to running established settings or modules came from the misconception I was obligated to hold 50,000 words of lore in my head and run it like clockwork, rather than treating it as a pantry of ingredients to pick and choose from.