(forgive the awkward spacing; I was trying to replicate the layout of this post on Tumblr)



We played the Tomb of Delios one-shot by Katherine Stark. Some NPC comp / sitrep spoilers ahead.
- I used the backs of old trivial pursuit boards for grids, egg cartons, poster tubes, and a big Roomba box + insert for terrain.
- I coated the cardboard with this flour and glue paste recipe I found on youtube.
- I found a bunch of cheap-ish large lego octogons and walls online for the modular buildings, then greebled them with misc urban details I collected from my local bricks & minifigs bulk by-volume bins.

Our PCs were a Swallowtail artillery (callsign Bandit; an SSC plant in the union auxilliaries), Störtebeker striker (callsign Roadkill, silver-nanite kintsugi'd mechromancer), and Black Witch support (callsign Egret, disgraced princess (gotta be one of my favorite genders)).


The elite cataphract ended up playing trapdoor spider for most of the game; hiding in a magical healing forest (thank u support o7) and grappling PCs back into the forest with it.

Its scariest turn was popping out, structuring the Bandit and destroying his siege stabilizers, and lassoing it back into the forest. Egret came to the rescue and finally did the cataphract in with perimeter command plate/impact lance/crit thrown tactical knife overwatch combo.
The Swallowtail never took any voluntary movement after deploying its siege stab round 1, but between rainmaker knockback, the aforementioned trapdoor spider incident, and allied ferrous lashes, and a few rams, it was pingponged around the map pretty significantly.



"Come out Rainmaker, I just want to talk."


The final threat to the objective was when a bastion clambered up onto the pipeline to contest them. The Störtebeker (whose mini was having trouble standing up on the pipeline) pulled an indiana jones and just shot it down.


For the pre-battle narrative section, I made two 4-step clocks out of lego and a minimap as the party visited various districts of the city. Both were totally unnecessary but I think added a lot to the IRL experience.


All in all, it was a lot of fun! Things that worked well/could be improved on:
- The aforementioned mini stability. I should add more baseplates to the minis to making moving and standing them up less finicky.
- As cool as the egg carton bottoms are, having flat surfaces is just better. Going to stick with the tops going forward.
- The grid ground floor worked great. I should trace more grids onto the egg cartons and larger boxes. I also made a few measuring sticks out of dowels and that was super handy.
- Witchdice on phones continues to work well for PC character sheets.
- I made a handful of status tokens that we could put next to mechs. They were handy for consumable statuses like lock-on, but less so for memorable ones like exposed and hidden.
- We needed more little indicators for misc systems like Javelin Rockets and Iceout Drone.
- It was fun to be able to follow up "how do you want to do this" with "you may now destroy the mini".

