with a huge push back into tactics tabletop roleplaying games, what will the ardent designers move to next when they have their fill?

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.
Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv
with a huge push back into tactics tabletop roleplaying games, what will the ardent designers move to next when they have their fill?
time is a flat circle
storygames come in fullswing using Yazeba's design of mechanized RP starters as a template for something structured but freeform.
yeah i could see premade characters with bespoke beats becoming a prominent theme
I love pre-made characters. I think players are too focused on making beloved little blorbos and sometimes its just cool to get handed a small script and told to act. You wind up doing things you don't think you'd like or is isn't your style and you wind up growing. A few times due to circumstance one of my players has had to take over an npc and play something they didnt design or intend and sometimes they just SHOCK you with what they bring to the table. Like oh, if I give you a villain, you can bring THAT? Shit.
But yeah I'd love more bespoke experiences like that, even Eat the Reich did a great job with this.
I don't have that problem with my players, but I'm glad to learn this perspective on it.
I have seen a lot of people get immediately turned off at the idea of not getting to make their own thing.
I think Yazeba's "here's a hundred micro-modules" and character/world progression system is actually the perfect material for the dynamics of a longform mecha series. but instead of putting stickers on your desk you put them on your mech.
i was thinkin' of usin' it for a Toku/Kamen Rider thing, on the backburner. Seems fuckin' PERFECT for a monster of the week thing that slowly builds in intensity and danger.
Lil scenarios named like
The One Where You Find The Device
The One With The First Fight
The One Where The Monster Finds Where You Live
"everyone closes their eyes" games. what's the hot new tech in ultimate one night werewolfs? what, post-amogus, can we do, together?
netrunneresque flavor: players trying to spoof security into thinking they are verified software/authorized users. malicious software trying to get hackers to load it onto their decks in order to break ICE. the seductive draw of data and impersonation all the way down
Bring back play-by-mail games.
Edit: Whoop. Forgot which account I was on.