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One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

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GhostSpark
@GhostSpark

I guess it's just my ADHD ass but I literally cannot fathom how people keep improving a single game for so long. Like looking at Fabula Ultima, the one guy has written the base game, a game master toolkit, techno fantasy and high fantasy supplements, all within a couple of years of each other.

Or for an even more extreme example, GURPS and its bazillion books.

My focus on a single game stays on at the very most like a year, and even then that's just so I can finish the base game. I have never written a supplement to one of my own games, and I struggle to do so, even if Pathwarden is looking to be relatively popular and people are begging me to write an adventure for it. Heck, I struggle writing tertiary things relating to the base game itself, like bestiaries and items. So the idea that I would be expected to update a game perpetually until the next edition rolls around is just stressful, especially now that Pathwarden HAS become relatively successful by some metrics.

Like, do Neurotypicals just suppress their creative thoughts focused on other games? Or is their creative input just... Not spontaneous?

Like I will admit that my current situation, juggling two supplements and four games simultaneously, is not the healthiest of examples of living with game dev brain. But I just can't really understand there being an alternative. Just work on a single game for years on end? What?

This is doubly scary because I'm thinking of jumping to digital games, which have an even larger culture of perpetual updates. Like, how am I supposed to provide perpetual updates to a game if I'm already making the fourth game since?

And before you can even suggest it, no, I can't get amphetamine (read: Adderall) for it where I live (Finland).


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