HARDCASE has been my main project for the past three months, a light-weight solo game that's all about sci-fi poverty. My main goal - other than evoking the capitalist despair of the moment we currently inhabit - was to fill the game with novelty, with lots of new distractions potentially popping up each time you play.
If you like the sound of salvaging orbital mines for scrap, throwing away your pay on slot machine pulls, or getting into pointless fights on in-game message boards, I think you'll love this game. It's half-off for the next week!
