Had a great chat after ending the campaign when Coffee decided to pop in and award us each with one question. The conversation of course drifted beyond the questions but we had a great discussion on like, Dungeons and how even though the NSR have moved out of an affinity for the TSR-compatable and taken it's referee mediated, rich world approach to other settings.
But has the dungeon moved on from an enclosed space to engage an other? An other to be encountered, titillated by, and then conqeured? The incentive of treasure has shifted to the disciplinary power of debt, but you are on the lookout for objects of wealth to steal all the same. A Dungeon is a container, and more prolific authors have analyzed what it can contain in a broader scope, but I want to downscale this to simple concepts.
If you disagree with the points I tried to make in this chost, I want to hear about it!
