Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv

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in reply to @Scampir's post:

When I first started GMing for my friends it wasn't actually a game with rules, it was just completely verbal, on the schoolyard. Action and response. I remember one of the times we played this verbal D&D we did a Bionicle-themed one. Have you tried writing down the game like this: "Alright pick which Bionicle guy you are. Ok, sick. You're on a mountain..." and go from there.

yeah right now I guess I'm trying to figure out where the game pitch is within the premise. Like ok you're on a mountain but is this a game where we the players are tourists in the world or would we have more fun with some kind of quest?

So my take on this is that i think that pbta and fitd wouldn't really jive with me because pbta is built around immediately having characters interact with the fiction in unique ways and fitd excels when it's in the score framing. Therefore I suggest OSR because there's not really a lot to pretending to be a robot guy? And you could do a sick hexmap on an island.

In Metru Nui the script is written with hexes, but on Mata Nui it was written with circles.

also you should look at the "Bionicle: Quest for Makuta" board game which has hexcrawl elements.

in reply to @Scampir's post:

I think pretty much nonstop about how to get more Bionicle into my tabletop roleplaying. I think that the original quest for the masks of power was incredibly inspired. I love the idea that each one tested the Toa and taught things like teamwork or out-of-the-box thinking.