any time i see someone post "ttrpgs should be this specific kind of way and this only" they pick the most boring shit.

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.
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any time i see someone post "ttrpgs should be this specific kind of way and this only" they pick the most boring shit.
9 times out of 10 when someone's saying that it's some D&D-ass assumption about what a game is.
seeing this immediately after the "rule 1 of ttrpgs is to have fun and be someone else" post is very funny
when in truth ttrpgs should be the specific way that I like and this only.
Still thinking about the player in my last 5e game who was clearly bothered that the game wasn't exactly like the D&D in his head, despite us fundamentally playing a 5e-ass game that was a lead into Curse of Strahd. Some setting specific changes that were different from the stuff he'd experienced playing BG3 and flipping through D&D Beyond were enough to disengage him.
I totally sympathize with mismatched expectations. My first con experience after reading about cons online as a teen was a huge let down and i ended up going home early. But I did move on from that disappointment and I ended up going back earlier this year and had a good time; so I think people who don't get what they want out of TTRPGs can do that too.
Absolutely. I had similar experiences trying some RPGA-style play in my 20s.
Here it was fascinating (until it caused problems for the entire group) because I went well out of my way to explain in the lead-up to the game "Hey, here's my approach to running a game, here's how I'm tweaking some parts of the game" and the five other players were fine about it. This guy had an explicit idea of what D&D should be and if it wasn't that, he disengaged or caused problems.
People reveal so much about themselves by the boxes they choose to build around art.