you see nobody was sending me asks, so here's what I really want in my heart of hearts.
- Strong theme of elemental damage vulnerabilities and resistances. Like a +[D] damage bonus or -[D] penalty based on how the elements match up. Pokemon style
- A necessity to prepare, but an incredibly swift procedure to recover from fucking up preparations. Having the information upfront for what you need to prepare for is great, and being surprised is awesome, but the failure state of having no advantage in a situation is more one of frustration than interesting problem solving. Snapping in and out of a re-try preparation phase like an elastic band has it's closest expression in Blades in the Dark Flashbacks, but what I need is a halfway point between that and just, leaving the dungeon, hiking back to town, and gearing up with the right stuff. That just feels like a wasted evening.
- Principle-based worldbuilding. You know what rocks in anime and manga, when there is a consistent principle to how the world works and the players use it to solve a problem. That shit rules. I love that more than the high-power abilities of Spire (and I love those), because it draws me in this sense of recognizing opportunity and putting shit together. Same stuff that fired my "Outer Wilds Neurons"
- A hexcrawl where we start crawling in 10 minutes of the first session, with minimal town shenanigans. I'm not here for town I'm here for
