I am convinced that people who describe 4e as MMO-like have never played an MMO. Get out of here.

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I am convinced that people who describe 4e as MMO-like have never played an MMO. Get out of here.
4e was too ahead of its time. it's GM section is fantastic, and its encounter design had wonderful suggestions.
Like the one where it suggests a line of sight obliterating labyrinth of pillars to funnel players, and having a big ogre walk around it while a wizard blasts your shit.
I played 4e exactly one time as a drop-in at a weird semi-local game shop and while I did not particularly enjoy the broad experience I did immediately understand everything on my character sheet despite having next to no TTRPG experience at the time
Damn do I have to play fucking vanilla wow to be even more right on the internet?
Folks saw that there were four roles that 4e classes fell into that they could map to the Tank-Heal-DPS triangle WoW uses and ran with it. It was dumb then and dumb now.
I agree! 4e adding in Control as its own tree also worked really well for a tactical combat game!
Controllers being great at maneuvering/debuffing enemies, and being a threat to groups of minions was so great.
It also means that not every unit has to clump together like a rugby scrum