Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv

posts from @Scampir tagged #I swoon

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Scampir
@Scampir

Had a FIST RPG session today, playing through the MANDLEBROT SET campaign kit as a two-shot. I chose not to take notes because I just wanted to enjoy playing a certain vampire who looks like Roy Batty. I'd say it's a neat adventure from what I played, and being a group of mercenaries in the chaotic space where alternate worlds are bleeding through really gels with the kind of underhanded play we really needed to survive at all.

Yet, when you give me a character who is a vampire, I'm going to squeeze that for everything I can in the most dramatic way. I'm going to ask another mercenary if I can drink their blood if I get shot. I'm going to note how I can't see myself in the rearview mirror of the vehicle. When we get jumped by the bogeymen that the supernatural mercenaries fear, and each player is asked to provide one legend that they've heard my answer is going to be "well one of them is my ex."

I think as far as cold-war espionage games go, FIST absolutely gives me that Metal Gear Solid vibe. While enjoyable to mix and match, the character traits (each character starts with 2 each) are so basic that at the outset everyone can only really bark out lines that follow their basic characterization. Adding to that, the shorter timeframe of wanting to get the adventure done in 2 sessions means that if you want to do a bit, want to say something to another character, anything, you should fight for it. FIST is lethal enough that you might not even be holding onto the character long enough to get another chance. Better make your pair of prompts count.