Scampir

Be the Choster you wanna read

  • He/Him + They/Them

One Canuck built the #ttrpg tag and the #mecha tag. And that was me.

Cohost Cultural Institution: @Making-up-Mech-Pilots
Priv: @Scampriv


djregular
@djregular

Did a little overdue maintenance on my website. You won't notice much of a difference on the frontend aside from a few additions to my contact links (and hoverover jokes).

If you've never visited before, it's where I keep easy reference to everything I've worked on, where to get it, and how to get a hold of me. Take a look and tell a friend.



soleilraine
@soleilraine

Position/Effect has always been the weirdest part of any FitD game to me. Like, most of FitD as a framework is so interested in very concrete ways that narrative informs mechanics and mechanic informs narrative. But Position/Effect are so abstract and subjective in terms of both trigger and impact. It’s a mechanic that exists to ensure the narrative impacts the narrative, and that doesn’t feel right for this sort of game. Then because its impact is purely narrative, it’s always completely overshadowed by the dice’s result, because that’s the cooler one you get excited about. And yes I know they impact clocks but that’s just one very specific situation (only when you are actively doing an action with the intent to tick a clock up) and also FitD clocks suck anyway. I just constantly feel like it is a completely vestigial mechanic that I’ve never actually found interesting in execution.


Scampir
@Scampir

I really like position and effect because it can lead to the bickering between player and GM reminiscent of asking the dm if you can get a +2 mod to a roll for doing something in a specific way. The discussion of setting and modifying position and effect, haggling over it, is an act of fumbling around something and getting a better sense of the situation.



binary
@binary

So @bighog and I have been continuing to work on the Titan Edition of Celestial Bodies after its wildly successful itchfund! Last time I made a post about mechanics I talked about the Grid. Now I'm...still talking about The Grid, kind of! But it's a different one this time.



Scampir
@Scampir

Anybody have suggestions for an epilogue game to my robins megadungeon campaign? The player characters live in the city during the end of the world and stopped a fascist plot to reach into the psychosphere. I was thinking road trip! Some players were thinking stewpot!