sorry for hogging one of the good names


In a week, RPG-podcast Calacon, featuring 31 players, will start publishing. I'm one of three editors on the project.

I have a post about it on my more-words blog, you can read it here. It won't tell you what happens in the show, but I've written about what it was like to make it, what I did to the files, and what kind of effort we put into it. There is also a segment on "If you would like to edit a podcast".

This is only indirectly part of the Calazcon Promotion circuit. In a more direct sense, I just wanted to write down what it was like to do this work for one and a half years, because besides this post, my voice will be basically not be noticeable in there, by design.

If you'd like to get ready for Calazcon, the first Episode is here (available in a week by the time this post publishes) or search in the podcast app on your phone for Calazcon, the feed is already up (Austin's previous game from a few years ago is documented there, don't be confused).


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in reply to @Science's post:

Oh, yeah you can do that - but it's limited. I think those are edit steps saved to your hard drive, and they are limited to how much you can remember.

As an example of what these other programs can do, in resolve I can just "drag left" on the edge of a clip I made a cut on months and thousands of edits ago, and whatever audio was on the left of it is back. Because resolve (I presume) just pretends that it made changes to the source files.

But this is just my mental model. I have just seen one too many cases of people going "oh no, I pressed the wrong button, why does audacity look like THIS! I tried restarting it, it STILL does this, is it saved like this? ctrl-Z doesn't revert, what the FUACK!"