A while back, in college, I was working on a smash-bros inspired 'platform fighter' (I say that VERY loosely) starring my ocs called Tussle Punks. It's the most ambitious thing I ever started, and even though I canned it it got pretty far in the end. I'm also starting to think it was a huge mistake.
The last game I published was released January of last year. Since then I've worked on tons of prototypes and mocking up ideas but I haven't seen anything to completion. And, I have to wonder how much of that is me thinking like. I know what I'm capable of, and if I can't meet the expectations of this past failed project, why bother? Like, the goalpost got set too high and now nothing feels worth doing if it can't reach it. And the stuff that could reach it is so ambitious I'll never get it done.
Idk. I feel like I accidentally broke some part of my creative identity and I'm not sure what to do about it. Honestly considered just dropping gamedev as a hobby once or twice.
