I like to draw and code and sometimes do other things.


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olive20xx
@olive20xx

i think my core conflict with boardgames is that i want the rules to be heavy enough for there to be meat on them bones, but not so heavy that i spend the whole game doing calculations in my head instead of chatting with my friends

very few games seem to strike that balance for me. even "light" games like Splendor involve a ton of calculating and planning that get in the way of the social experience

this is fundamentally a huge part of the reason i've become more and more about TTRPGs. but i think what i'm really itching for is a combination of both. games where the mechanics are meaty enough to hang together on their own, but they also evoke a theme and tell a story, and you can even trigger certain mechanics just via RP


nycki
@nycki

the best "social game" in my experience is any game your friends have already gotten good at. for me, for years, this has been Dominion. sure it gets expansions now and then but the basic rhythm of "build your combo, then cash it out" is pretty reliable, and once you know what combo you're building, you can 'auto-pilot' a good chunk of the game.

I've heard that classic card games like Rummy and Bridge had a similar experience: play enough to plateau, and then it becomes social background; a game you all know so well that you can talk over it.

The 'catch' to this sort of thing is that since you're basically on auto-pilot, its very rare to have the game itself tell any new stories... unless you force it to. You can consciously decide "this time, instead of playing the best strategy, I'm going to make up a guy and play whatever combo that guy finds the most satisfying". Or you can wait for the small talk to inspire a bit, and then commit to it, as I did in Wet Boot.

I don't have a link offhand but I remember Andy Looney encouraged impromptu character-playing in Icehouse and Homeworlds, taking titles like "Emperor of Mars" and playing for "cool points" rather than just trying to win. Any game can be a roleplaying game.


Sciman101
@Sciman101

Ive always loved board games in theory, but every experience I tend to have is a new group and a new game, so it ends up being a lot of learning rules and trying to socialize with people I dont know very well


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in reply to @olive20xx's post:

I've only played it twice but Oath is very good at evoking theme and encouraging light RP through its mechanics. One person is the Chancellor and everyone else is a citizen or exile. All your actions tie into the denizens of the land and their various factions.
The Shut up and Sit Down review covers this well.
There's still lots of planning required but the game does a great job of tying it to the theme.

these types of games are exactly what pulled me into the hobby. I came across Batlestar Galactica, which does a lot of what you're describing, and was like "holy shit, boardgames can be this?"

@nycki's repost (..quote post? share? sorry I refuse to say "rechost") is a great reminder that you don't actually need anyone's permission to RP in a boardgame, but..... now that I've done a tour of duty as a PbtA fanboi, I'm awash in these ideas about how mechanics and fiction can interact and lift each other up and propel each other forward. The concept of a boardgame-ass boardgame that actually provides an API access ports for RP to hook into the mechanics and trigger effects on the table... very interesting.

In a way, BSG—really, any game with bluffing, haggling, deception, etc—already plays in this conceptual space.

In another way, D&D already does this too. (Though I'd argue it doesn't, actually, because mechanically it sucks and is boring 🙂)

.......

I dunno. This might've been a big rambly way to arrive at the conclusion that all I want is more fun little house rules, à la "you must give a dramatic reading of the flavor text when you draw a crisis card." Or "all your proposals must be presented in-character."

¯\_(ツ)_/¯

in reply to @nycki's post:

love this post. you're totally right.

it reminds me of my experience with Battlestar Galactica in university. my friend group was completely obsessed with it. I think we had at least 50 games under our belt (and this was a minimum 3.5-hour commitment). super complex game, and we could play it in our sleep. definitely made for great table talk

and love the tag! every game is a roleplaying game, absolutely. though I think some are better at bringing it out than others! BSG was one for sure. my newest obsession is New Angeles, and boy is that a delightful game to sprinkle some RP on. if you ever wanna practice your villainous monologues, pick up New Angeles :D

Ooooh, thank you and I'm glad it was helpful! Also if "rechost" sounds wrong, consider "rebug"? Or just say "response", not everything needs to be a ham-chat :p

I'm not familiar with New Angeles, I'll keep an eye out for it! I also highly recommend Betrayal at House on the Hill, which I'd argue does have some built-in "hooks" because, at least in 2nd edition, a lot of interactions are not clearly defined in the manual and require you to make judgement calls. I describe the game as having wobbly floors and stuck doors, like a real haunted house.

Also if "rechost" sounds wrong, consider "rebug"? Or just say "response",

these are solid options, ty ty 🙏🏻

I'm not familiar with New Angeles,

I wrote a quick little first-impressions post here if you're interested ^^

Betrayal at House on the Hill

oh yeah, I've played it! Great candidate, I think. Kind of a crapshoot on a pure mechanical level. But get into the theme and characters and you can bring it to life.

which I'd argue does have some built-in "hooks" because, at least in 2nd edition, a lot of interactions are not clearly defined in the manual and require you to make judgement calls. I describe the game as having wobbly floors and stuck doors, like a real haunted house.

at the risk of engaging in flattery, you are a very enjoyable writer