Serket88

i make games

  • she/her

gee-man
@gee-man

RANGE 8
2D6+4 KINETIC

INACCURATE
Attacks made with this weapon receive +1 Difficulty.

HAMMERBEAT
If you successfully hit your Covering Fire target with the attack reaction granted by that talent, your target is Immobilized until the end of their next turn.

Union specified a HMG pattern that was relatively compact and easily maintained in the field. Union pattern HMGs can be hand disassembled by the pilot (with some difficulty, it's easier if you have a second person). The barrel is cooled by a classified liquid compound that can allow nearly continuous sustained fire. Despite this, some Union forces have still demanded a rotary barreled version.


SnepShark
@SnepShark
Metal Slug - 🄷 Heavy Machine Gun
🄷 Heavy Machine Gun
Metal Slug
00:00

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in reply to @gee-man's post:

Thanks Si, as always you notice the most interesting parts. Been trying some new brushes and processes out, mostly in the margins of the big pieces. Background elements, secondary subjects, etc. Not all of it has worked out but it's got me thinking about ways I could be approaching my work.

god this rules so much. i really feel like people miss out on making mech and power-armor weaponry without stocks. Like, sure, the reason you have the machinery is that i can handle the recoil through raw power, but- there's such a wonderful line that the stock provides into or even under the shoulder, it's, good. it's good!

also i adore the giant drum of ammunition on the shoulder. what a wonderful concept for ease of stowage/replacement...

thanks, I admit I'm occasionally the type of mecha artist to not give weapons stocks, likely the Armored Core influence. As a result, I like to put a stock back in when the weapon feels like one that warrants it, like this one.

in a lot of ways, the fun of designing heavy archetype weapons is figuring out the ways to compensate for the inherent drawbacks of such equipment.

in reply to @SnepShark's post: