Meant to post this on Sunday but forgot. This is the result of my first week testing the Dungeon23 format. When the year begins in earnest I'll probably revisit a lot of this flavor / lore, but for now I'm just taking the format and concept for a test drive. Note: this is my setting for my WIP game, Full Metal Bones.
The old earth has been turned into a machine world and abandoned. Humanity has forgotten the origins of their Daemon partners -- 15-20 meter tall "mecha" used in everything from exploration to warfare. Somewhere buried in this megadungeon is the genesis of Daemon life.
Brief retrospective:
- I realized halfway through the week that I wanted to include a bit of random table to every room. This concept is based on the "rarity die" from @jared-sinclair.
- Determining what sorts of enemies to throw at mechs was more difficult than anticipated and I may be revisiting some of my lore regarding wild AI.
- I was initially too conservative with my space.
