they should make a fighting game using the original pressure sensitive street fighter 1 buttons where whether or not you get a counter hit is determined not by frame data but exclusively by whether you slammed the button harder than the other guy
audio things for Deltarune + Homestuck + Hiveswap + other stuff | Xenoblade my beloved
they should make a fighting game using the original pressure sensitive street fighter 1 buttons where whether or not you get a counter hit is determined not by frame data but exclusively by whether you slammed the button harder than the other guy
Realizing I was a bit ambiguous in why I was bringing it up so I have to say I don't know how it handled simultaneous hits (other than hilariously, the game has a charming but also clearly misguided fondness for ragdoll collision). But it's the first thing I think of whenever I think about pressure sensitive buttons for reasons I will probably do a quote post about