New survey! In the past we've talked about card games and visual novels. It's been a blast seeing everyone's recommendations in the comments section.
So here's a new informal survey for you all: what are some indie games that you love that you feel like most people don't talk about? What indie games do you wish got more attention than they do?
Many of us have heard of the Stardews and Hades of the world. Give a shout-out to a lesser-known gem, I'd love to check them out.
Belated response, but I meant to go to bat for this as soon as I saw this post on my feed:
Freedom Planet 2 (Itch, Steam, console releases pending) is a top-tier indie action game. It's a 2022 sequel to @GalaxyTrail's 2014 release Freedom Planet (Steam, GOG, Switch eShop, PSN). That first game focuses on three Sonic fan characters by Ziyo-Ling, the water dragon Sash Lilac, wildcat Carol Tea and hound dog Milla Basset, transplanted by the game creator, @Sabrina "Strife" DiDuro, into her exceedingly East Asia-inspired original world of Avalice, as they deal with the invasion of an extraterrestrial warmonger. This sequel picks up three years later, after the aliens have largely been beaten back, but the fallout of the first game has unsealed an ancient warrior who has her own machinations for the fate of Avalice, and a deep-seated (and well-founded) grudge to drive them forward; the three heroines return, alongside a fourth character, the panda Neera Li (an character from the first game that hounded Lilac and Carol over their criminal pasts), to try and put a stop to them.
Both games are sort of a blend of Sonic's physics with Mega Man X combat (specifically Zero's), up against multi-sprite bosses that would feel right at home in a Treasure Co., Ltd. game. The sequel refines the playstyles of the characters from the first game, adds in a dodge button that negates the damage of nearly any attack that hits the player for the few frames it lasts, includes relic and potion systems that optionally make the game easier for those unprepared for its challenges by tweaking aspects of the gameplay in the player's favor (or Brave Stones to make the game harder by tweaking gameplay to work against the player), and adds little hub areas to interact with NPCs (giving the world a bit more meat on its bones). All-in-all it's a solid little package that anyone interested in great action games should give a look.
If I had to sell it in a sentence:
You can parry lava.
