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cathoderaydude
@cathoderaydude

thing i've always kinda wanted: pwads for doom / doom 2 that replace every level with the same level, but different, for people who have played these games for over 20 years and would like a breath of fresh air. i have been playing pwads since i was 6 years old and not a single one (and god forbid anything made in the zdoom era) feels anything like the original game no matter how much it claims to. i'm not sure it's possible without just starting with the same exact levels.


ShadowHog
@ShadowHog

Going to assume the two The Way id Did projects don't scratch the itch (and besides, they've already been brought up in the comments), so I'll go a different direction and instead suggest APDoom. It's a randomizer of the vanilla id levels, which randomizes the locations of powerups, weapons, keys for various levels, and even your access to the levels themselves across the entire game. You start with M1 of every episode you enabled, so you could find access to E2M2, which hides the Yellow Key for E4M8, but in order to finish E2M2 you need to instead go to E3M1 and unlock E1M3 which is hiding both E2M2 keys, and so on and so forth until you've got enough to clear all the levels in the game. Optionally it can also randomize ammo or monster placement, either merely shuffling what's already in the level or else trying to use ones of vaguely the same strength (there doesn't appear to yet be a "fuck it" option that throws Cyberdemons at you in E1M1, for better or worse).

It's meant for use with the cross-game multiworld randomizer Archipelago (hence the "AP" in the name). This is mainly meant so you could be playing Doom alongside a friend playing whatever else is supported, both synchronously or asynchronously; it keeps track of items found in other players' games even when another player isn't playing, and will pass those items along whenever that player starts playing again, even days later. They could be playing Super Metroid and you'd find their Varia Suit where E1M3's blue keycard should be, while their Morph Ball pedestal has your red skull key for E4M4; another friend's sword upgrade for ALttP could be in one of the secrets inside E2M2, while their Hyrule Castle Basement has your Rocket Launcher; things like that. However, I'm pretty sure you can set it to only have the one Doom game going for the room, in which case all the item shuffling will happen within Doom itself and you don't have to wait on anyone else. I was just trying this myself last night to verify it worked (and also because I hadn't done so yet but the idea interested me), and can confirm you can do it this way. Only real drawback is that it does require you to connect to an Archipelago room online - doesn't seem like you can do it entirely offline, unless there's a way to host an Archipelago session on your own computer and connect to localhost or something (which there might be, it looked like the server program was on their GitHub). Also you have to use the specific fork of Crispy Doom that this is built off of; no other source port will work. That doesn't bother me, but anyone who's only ever used GZDoom might find it off-putting.


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