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mira-drgn
@mira-drgn

illusory wall's demon's souls compare-through is so fucking cool. i really love getting such a detailed look at how a third-party company with backing and a budget applied their own lens to reinterpret a AAA game that lays at the core of like half of modern game design. and it's so much better to be looking through their successes and failures and discussing them and speculating on their ideas and motivations, instead of just going "uhhhhh game different therefore bad"

remakes can be such an interesting fertile ground when people reinterpret a work through the lens of modern technology and cultural legacy and context, and reflect off the original work in their own distinct way. talking about games as craft and art, as projects made by people putting passion and creativity into it and making deliberate decisions, even when those decisions wind up not turning out well; is so much more interesting than just evaluating them as Consumer Entertainment and crushing them down to a Fun Score out of 10


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