SiFSweetman

Professional Artist

Illustrator for rpgs. 2D generalist and AD for games. Gray/Ace.
inquiries: si.f.swe@gmail.com

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in reply to @SiFSweetman's post:

i obviously can't "confirm" this but my understanding is that this came from touchscreen interfaces (i.e. phones) since a "single press" has to do like five different things on a phone. So hold-to-confirm is much more useful in that mode, so as to not confuse it with repositioning, 'info-clicking' or whatever else.

so you can blame mobile for that one, I think

prevents accidental double-taps. everyone's had a moment where they click their mouse button once but it double-clicks. older gamepads that have similarly faulty buttons. players with shaky/twitching fingers that causes them to double (or triple, or more) tap buttons when they meant only 1 (or worse, an accidental tap when they didnt mean to press it at all).