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i obviously can't "confirm" this but my understanding is that this came from touchscreen interfaces (i.e. phones) since a "single press" has to do like five different things on a phone. So hold-to-confirm is much more useful in that mode, so as to not confuse it with repositioning, 'info-clicking' or whatever else.
so you can blame mobile for that one, I think
It that's true its stupid that they would then integrate that into stuff that isn't on mobile and is being played with an entirely different interface with a different input device is kinda my point here.
Could be purely cost cutting. Less logic to implement, less text to localize.
Yeah, but it was not the standard at the time like it has become.
I think its because people just mashed through confirmation dialogs, so they werent useful at all
they'er a genius and they did it because once on a short press and confirm they accidentally clicked twice and blew through something important and it ruined their life
prevents accidental double-taps. everyone's had a moment where they click their mouse button once but it double-clicks. older gamepads that have similarly faulty buttons. players with shaky/twitching fingers that causes them to double (or triple, or more) tap buttons when they meant only 1 (or worse, an accidental tap when they didnt mean to press it at all).