SiFSweetman

Professional Artist

Illustrator for rpgs. 2D generalist and AD for games. Gray/Ace.
inquiries: si.f.swe@gmail.com

posts from @SiFSweetman tagged #Alex Palma

also:

Hey, I'm a little later this week than last week. I'm really just gonna do these when I have time (or I'm procrastinating, which is exactly what I'm doing right now). Anyways, same deal as before, work I liked from Twitter for you to enjoy. 脐带 by Roa2112
脐带 by Roa2112
I love the value grouping and hue selection here, like a glistening pool in a cave rendered like a golden age illustrator. If you look at the art of Mead Schaeffer or NC Wyeth you might see what I mean when I allude to Golden Age stuff. You can also see this in Alphonse Mucha (who's style is what you're thinking of when you use the term Art Nouveau). A mutedness in the shadows and a creaminess to the colours. Roa2112 here is managing to evoke oil on panel board in digital in a way I find really impressive.

Goblin Week the fifth, paint BIG by Anna Landin Paint BIG by Anna Landin
Anna Landin participated in an art hashtag over the last week or so, Goblin Week, and produced several impressive specimens in this exact style which this incredible level of charm. I love the design she uses for her goblins, they're just incredible little guys that are all doin their best to make art. One thing I want to point out on this one in particular: incredible colour grouping in the neutrals and then the RGB complimentary triangle with the red and blue being dark, and the red and the green being saturated. It ends up giving really strong value grouping, without having to rely on heavy lighting for building contrast.

The hum is back by Cosimo Galluzi The hum is back by Cosimo Galluzi
Cosimo Galluzi is a perennial favourite of mine. You may know his work as the lead artist at Heart Machine, making stuff like Solar Ash, or you might recognize his work from Lancer. I always think of Cosimo's work as having really strong colour, executing really well on simple shapes. This is like peak distillation of this, not even having his usual characters in place, instead opting to give us this graphic, blocky vision of a portal opening in an LA River-style basin. Love the way he gets that saturated light cyan for the portal to contrast well in spite of how much blue is in the rest of the image. Love the way he's chosen to stylize the reflection in the water into rectangular strips. Just really interesting graphic decisions all around.

外来宗教 by Taiyaki 外来宗教 by Taiyaki
Love a good space horror thing. One thing that's really cool about space is how intense lighting gets. You don't realize how much air does to diffuse light until you're looking at images of space where shadows become incredibly stark. I love how Taiyaki has underlit this alien statue. It is both naturalistic and so so ominous. The pastel touches (and I use this both figuratively and literally, it looks like it was done in pastel) on the columns that build this temple. They add a much needed pop of colour to this without distracting from the focus of the image.

Heavy Knight Monster by Alex Palma Heavy Knight Monster by Alex Palma
This is the cover artist for the most recent DOOM games. This is just a cool guy. The banded armour is doing a very cool thing compositionally with the way that the lines radiate out from the negative space between the arm and the torso. Other than that, I just really like when hands/arms are part of the body that they aren't normally supposed to be. Just looks sick imo. Those really high contrast, pencil texture shadows are really well done and are something I wish I was better able to execute because they allow you block out big shapes without having to focus on detail, but inserting enough going on visually that they don't read as being too simple/blank, which can become distracting when you have a lot of detail/texture elsewhere in the image.