Siberys

Shark Enthusiast

Tabletop nerd, furry art commissioner, queer. Like half of what I post is horny, fair warning.
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If for whatever reason you're a moot and you want to contact me, note me on FA, it's in my pinned. Or send me an ask.
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๐Ÿ’– for @fwankie

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in reply to @Siberys's post:

dark vision has always been a threat for cave monsters to use against the players. it's why they're all weak in the sunlight. the first mistake any game made was giving it to players

it makes d&d in particular incredibly surreal that like, in a mixed society where there's one single race incapable of seeing in the dark, you still get jobs entirely about sneaking around in shadows. it would be like learning to cover foot prints in a society where most people can track smells like a bloodhound

It's also so rarely explored just what kind of interesting things you could do with an expanded visual spectrum, and what that means for a society. One of my favorite bits of writing I saw once is that things that we perceive as 'just white' or 'just black' would have a whole set of colors of their own if you're able to see into ultraviolet/infrared, and how dramatically that would impact aesthetics and the like. There's tons of potential there, but most games making it a binary positive that helps you when it applies and has no impact when it doesn't is the least interesting way to go about it.