To be an online tabletop GM is to be preemptively apologizing for not making complicated maps while also being extremely glad you're running a system that doesn't need complicated maps
so if anyone knows good mapless combat tech plz let me know
I would recommend looking at Lancer Battlegroup or Hollows, both have what I would describe as 'opposition-centric' ranging where the map is the same for any encounter, with the enemy sitting at the middle and the PCs moving around them, and a lot of things are about manipulating player positions (when most players have very specific places they want to be effective) or conditions in specific ranges/sectors of the map
