Video essays analyzing game design, narrative, and media

(by Isaiah Everin
Lead AI/Enemy Designer @ Crystal Dynamics
He/Him ๐Ÿ‘พ - Gay ๐Ÿณ๏ธโ€๐ŸŒˆ - Game Designer ๐ŸŽฎ
Combat ๐Ÿ—ก๏ธ - AI ๐Ÿค– - Tech ๐Ÿ’ป - Narrative ๐Ÿ“–)


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Essay Text: https://signalsandlight.substack.com/p/what-is-an-enemy-attack

This is a follow-up to my first post introducing the topic in my effort to pay forward what I've learned as a AAA combat designer.

This next part starts really digging into the basics of enemy combat design, including:

  • How enemy attack phases break down and the terms used to describe them.
  • What "attack tickets" are and how they're used to manage enemy attack pacing.
  • How "encounter design" is differentiated from level design and more hands-on combat design.

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