Essay Text: https://signalsandlight.substack.com/p/what-is-an-enemy-attack
This is a follow-up to my first post introducing the topic in my effort to pay forward what I've learned as a AAA combat designer.
This next part starts really digging into the basics of enemy combat design, including:
- How enemy attack phases break down and the terms used to describe them.
- What "attack tickets" are and how they're used to manage enemy attack pacing.
- How "encounter design" is differentiated from level design and more hands-on combat design.
